The legend for the shields can be found in Service Record after pressing the left stick. The winrate itself is displayed as colored shields in place of the custom patches when you press a button on the post-battle Team Results screen. It is turned on by default and is only available for the Ranked mode. To do so, go to Game Settings>Display and enable display of the winrate. However, when you perform exceptionally for the losing team, you get to retain your progress, unless you’re in League 1.Ī completely new addition for this Season is the ability to display your winrate on the Battle Results screen. You’ll move through different ship tiers, team sizes, and even safety nets on your way to the higher ranks.Īs always, you gain Stars by winning battles and lose them by, you guessed it-losing. Progression is the key principle of these new Seasons. What we wanted to accomplish is that anyone with some time could earn a bit of Steel if they so desired, while those that are ready to run the whole gauntlet would get even more. To bring Ranked Battles to a (hopefully) happy medium, we’re adopting the lessons we’ve learned and combining the more hardcore format with some of the Sprint leanings to provide you a hybrid that offers three distinct difficulty levels divided between the three leagues. However, we received some feedback that it wasn’t challenging enough, as the rules were very forgiving for the whole Season. The last two Sprints were absolutely the most popular Ranked format we’ve had so far, with up to 50% more players than usual taking part. We’re back with two more Ranked Battles Seasons, and we’re switching up the format to keep it fresh and increase the challenge. For other Languages please click the appropriate flag:
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